Clean Your Keycaps has several later sistemas exposed through Roblox’s oficial commerce catalogs: Common, Rare, and Legendary Crates; Luck and server Luck; Shiny Chance; and Instant Weather. These names are enough to confirm that the developer recognizes the concepts. They are not enough to publish Crate pools, probabilities, pity, Shiny effects, Weather types, schedules, or rewards.
This hub gives each sistema one canonical guía and a shared evidence rule. Use the actual in-game panel for operating details, distinguish permanent gamepasses from repeatable developer products, and registra one variable at a time.
Evidence estado: Catalog names are Official. All random rates, pools, triggers, durations, stacking, and rewards remain Needs pruebas dentro del juego. No complete index is claimed.
Elige una guía de sistemas
Use Crates to compare the three officially named Crate products and document a live pool safely. It explains why product tier names cannot prove reward rarity or odds.
Use Luck & Shiny to separate the 2x Luck and 2x Shiny Chance gamepasses from one-use Luck Roll and server Luck developer products. It avoids treating several multiplier names as one stat.
Use Weather to verify a live Weather state, trigger, duration, affected mechanic, and Producto Instant Weather sin inventing a schedule.
Crates: los nombres no son tablas de drops
La descripción oficial developer-product catalog contains Common Crate, Rare Crate, and Legendary Crate entries created August 1, 2026. The names establish three product tiers. They do not reveal contents, reward weights, guaranteed rarity, duplicate handling, normal acquisition, or whether the products remain visible in every server.
Antes opening a Crate, capture the actual pool and probability panel if the game provides one. Registra source, cost type, and any server Luck or personal Luck state. Then registra the actual result.
Do not build an odds table from a few openings. A complete actual pool needs every entry and the displayed or well-supported rate source. If no pool is shown, publish only observed results with sample size and date.
Luck: conceptos personal, de servidor y de un uso
Roblox lists a permanent gamepass named 2x Luck. Developer products include 5x Luck Roll [1 USE] and server Luck multipliers from 2x through 64x. These are distinct catalog entries and may have different scopes or durations.
Do not combine their labels by arithmetic unless the actual game displays the result. A one-use roll may apply to one event, while server Luck may affect everyone in the actual server for an unknown period. The catalog does not say.
Antes testing, registra every visible multiplier and the target sistema. Use a sufficiently large sample for random outcomes and avoid changing more than one effect.
Shiny Chance es un pase separado
La descripción oficial gamepass catalog lists 2x Shiny Chance separately from 2x Luck. That confirms a Shiny chance concept and suggests the two labels are distinct purchases, but it does not define their relationship.
Identify qué can become Shiny in the live game. Capture the base chance if shown, the effect of a Shiny outcome, and which action rolls it. Do not infer that a Shiny cap is more valuable, faster, rarer by a particular amount, or purely cosmetic.
One surprising result is not evidence of the base rate. Keep sample size and active effects visible.
Weather: existe, pero no hay horario
Instant Weather is an oficial developer-product name created August 1. It confirms a Weather concept but no public type list, natural schedule, duration, boost, reward, or trigger.
When Weather appears, registra the exact on-screen name, start and end time, visual indicator, and any tooltip. Compare the same action before, during, and after while keeping tools and passes stable.
Do not state that Weather affects Luck, dinero, Shiny chance, limpieza, Workers, or Crates unless the live game says so or a controlled observation supports it.
Pase permanente frente a producto de desarrollador
The distinction matters for all these sistemas:
- 2x Luck and 2x Shiny Chance are in the gamepass catalog.
- 5x Luck Roll [1 USE] is a developer product.
- 2x through 64x Server Luck are developer products.
- Instant Weather and all three Crates are developer products.
Read actual price, description, duration, target, and repeatability on the Roblox prompt. Public prices and blank descriptions can change, so this hub does not freeze them.
Prueba segura de un sistema aleatorio
- Confirm the exact oficial experience and actual server.
- Registra Rebirth, tools, Workers, personal Luck, server Luck, Shiny pass, and Weather.
- Capture the pool or effect description before spending.
- Change one variable.
- Registra every outcome, including common results and duplicates.
- Keep sample size visible.
- Stop at a predetermined budget.
- Label the result as observed rather than universal.
This protects players from two errors: presenting a tiny lucky streak as a rate and presenting a product label as a mechanic.
Errores de sistemas
- Publishing Crate contents copied from another game.
- Treating Common/Rare/Legendary product names as a full reward hierarchy.
- Multiplying Luck labels together sin a displayed stat.
- Assuming Luck includes Shiny Chance despite separate passes.
- Calling Instant Weather permanent or naming Weather types sin evidence.
- Building odds from a few openings.
- Ignoring server-wide effects cuando comparing personal passes.
Preguntas frecuentes de sistemas
Are Crates confirmed?
Yes. Common, Rare, and Legendary Crate developer products exist. Their pools and odds are not publicly documented.
What does Luck affect?
La descripción oficial catalog verifies Luck products but not the target sistema. Read the actual live tooltip.
What is Shiny?
2x Shiny Chance confirms a random Shiny concept. Eligible outcomes and effects need in-game verification.
What Weather events exist?
No complete type list or schedule was verificado. Registra exact live Weather names cuando they appear.
Do these sistemas require Robux?
The reviewed evidence covers Roblox products and passes. Normal free acquisition or triggers must be checked separately and should not be assumed absent.
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