Clean Your Keycaps has several later システム exposed through Roblox’s 公式 commerce catalogs: Common, Rare, and Legendary Crates; Luck and server Luck; Shiny Chance; and Instant Weather. These names are enough to confirm that the developer recognizes the concepts. They are not enough to publish Crate pools, probabilities, pity, Shiny effects, Weather types, schedules, or rewards.
This hub gives each システム one canonical ガイド and a shared evidence rule. Use the 現在の in-game panel for operating details, distinguish permanent gamepasses from repeatable developer products, and 記録 one variable at a time.
Evidence 状況: Catalog names are Official. All random rates, pools, triggers, durations, stacking, and rewards remain Needs ゲーム内検証. No complete index is claimed.
システムガイドを選ぶ
Use Crates to compare the three officially named Crate products and document a live pool safely. It explains why product tier names cannot prove reward rarity or odds.
Use Luck & Shiny to separate the 2x Luck and 2x Shiny Chance gamepasses from one-use Luck Roll and server Luck developer products. It avoids treating several multiplier names as one stat.
Use Weather to verify a live Weather state, trigger, duration, affected mechanic, and Instant Weather製品 なしで inventing a schedule.
Crates:名前はドロップ表ではない
公式の developer-product catalog contains Common Crate, Rare Crate, and Legendary Crate entries created August 1, 2026. The names establish three product tiers. They do not reveal contents, reward weights, guaranteed rarity, duplicate handling, normal acquisition, or whether the products remain visible in every server.
前に opening a Crate, capture the 現在の pool and probability panel if the game provides one. 記録 source, cost type, and any server Luck or personal Luck state. Then 記録 the actual result.
Do not build an odds table from a few openings. A complete 現在の pool needs every entry and the displayed or well-supported rate source. If no pool is shown, publish only observed results with sample size and date.
Luck:個人・サーバー・1回用の概念
Roblox lists a permanent gamepass named 2x Luck. Developer products include 5x Luck Roll [1 USE] and server Luck multipliers from 2x through 64x. These are distinct catalog entries and may have different scopes or durations.
Do not combine their labels by arithmetic unless the 現在の game displays the result. A one-use roll may apply to one event, while server Luck may affect everyone in the 現在の server for an unknown period. The catalog does not say.
前に testing, 記録 every visible multiplier and the target システム. Use a sufficiently large sample for random outcomes and avoid changing more than one effect.
Shiny Chanceは別パス
公式の gamepass catalog lists 2x Shiny Chance separately from 2x Luck. That confirms a Shiny chance concept and suggests the two labels are distinct purchases, but it does not define their relationship.
Identify 内容 can become Shiny in the live game. Capture the base chance if shown, the effect of a Shiny outcome, and which action rolls it. Do not infer that a Shiny cap is more valuable, faster, rarer by a particular amount, or purely cosmetic.
One surprising result is not evidence of the base rate. Keep sample size and active effects visible.
Weather:存在は確認できても予定は不明
Instant Weather is an 公式 developer-product name created August 1. It confirms a Weather concept but no public type list, natural schedule, duration, boost, reward, or trigger.
When Weather appears, 記録 the exact on-screen name, start and end time, visual indicator, and any tooltip. Compare the same action before, during, and after while keeping tools and passes stable.
Do not state that Weather affects Luck, Money, Shiny chance, 清掃, Workers, or Crates unless the live game says so or a controlled observation supports it.
永続パスとDeveloper Productの違い
The distinction matters for all these システム:
- 2x Luck and 2x Shiny Chance are in the gamepass catalog.
- 5x Luck Roll [1 USE] is a developer product.
- 2x through 64x Server Luck are developer products.
- Instant Weather and all three Crates are developer products.
Read 現在の price, description, duration, target, and repeatability on the Roblox prompt. Public prices and blank descriptions can change, so this hub does not freeze them.
安全なランダムシステム検証
- Confirm the exact 公式 experience and 現在の server.
- 記録 Rebirth, tools, Workers, personal Luck, server Luck, Shiny pass, and Weather.
- Capture the pool or effect description before spending.
- Change one variable.
- 記録 every outcome, including common results and duplicates.
- Keep sample size visible.
- Stop at a predetermined budget.
- Label the result as observed rather than universal.
This protects players from two errors: presenting a tiny lucky streak as a rate and presenting a product label as a mechanic.
システムのミス
- Publishing Crate contents copied from another game.
- Treating Common/Rare/Legendary product names as a full reward hierarchy.
- Multiplying Luck labels together なしで a displayed stat.
- Assuming Luck includes Shiny Chance despite separate passes.
- Calling Instant Weather permanent or naming Weather types なしで evidence.
- Building odds from a few openings.
- Ignoring server-wide effects とき comparing personal passes.
システムFAQ
Are Crates confirmed?
Yes. Common, Rare, and Legendary Crate developer products exist. Their pools and odds are not publicly documented.
What does Luck affect?
公式の catalog verifies Luck products but not the target システム. Read the 現在の live tooltip.
What is Shiny?
2x Shiny Chance confirms a random Shiny concept. Eligible outcomes and effects need in-game verification.
What Weather events exist?
No complete type list or schedule was 確認済み. 記録 exact live Weather names とき they appear.
Do these システム require Robux?
The reviewed evidence covers Roblox products and passes. Normal free acquisition or triggers must be checked separately and should not be assumed absent.
おすすめガイド
今やりたいことに合うガイドを選んでください。
システムの全ガイド
手順・確認ポイント・現行版の注意点をまとめた3件のガイドです。